![]() ![]() ![]() (My respect to Aru, creator of SparkIV)įor importing GTA V cars, i found a handy WFT/XFT to DFF tool (made by DK22Pac), which allowed me to export GTA 5 geometries to Renderware DFF, which i could import with Maxorators Renderware import plugin. Well, so far the imports of geometries were done, but there is still a question, how to export the modified meshes back to GTA 5 native file format, the XFT. Right at the moment, there is no way past ZModeler 3, and if i had previously extracted the geometries, i had to clutter them back together, then import in ZModeler, assign properties in it, etc. This sounds far too adventurous for a guy who just wants to edit a spoiler away from a car. My coding knowledge limits to CScript, a WinCC scripting language used in PLC, so the basics, like boolean algebra, structure, variables are somewhat covered.
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